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SingularitiesTechnoculture, Transhumanism, and Science Fiction in the 21st Century$
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Joshua Raulerson

Print publication date: 2013

Print ISBN-13: 9781846319723

Published to Liverpool Scholarship Online: May 2014

DOI: 10.5949/liverpool/9781846319723.001.0001

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date: 18 January 2019

. The Other Side of the Screen: The Materiality of the Hyperreal

. The Other Side of the Screen: The Materiality of the Hyperreal

(p.74) 5. The Other Side of the Screen: The Materiality of the Hyperreal

Joshua Raulerson

Liverpool University Press

Chapter 5 traces the shift from cyberpunk to postcyberpunk through the evolution of interface design reflected in – or directly inspired by – sf narratives since Gibson’s Neuromancer (1984). This trajectory is radically disrupted post-2000 by the emergence of nano as a technology of the digital, promising the ability to reconfigure physical space as if it were a virtual scape. Concurrently, the imbrication of materiality and virtuality through augmented reality (AR), geolocation, and ubiquitous connectivity further complicates the binary oppositions (physical/digital, mind/body, simulation/reality) implicit in the concepts of uploading and cyberspace. These developments profoundly inform postcyberpunk sf’s conception of Singularity, and are closely paralleled, furthermore, throughout contemporary digital culture – from mobile computing to industrial design.

Keywords:   augmented reality, virtuality, materiality, Gibson, locative, digitality, simulation, nanotechnology, interface, political subjectivity

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