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Dread TridentTabletop Role-Playing Games and the Modern Fantastic$
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Curtis D. Carbonell

Print publication date: 2019

Print ISBN-13: 9781789620573

Published to Liverpool Scholarship Online: May 2020

DOI: 10.3828/liverpool/9781789620573.001.0001

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PRINTED FROM LIVERPOOL SCHOLARSHIP ONLINE (www.liverpool.universitypressscholarship.com). (c) Copyright Liverpool University Press, 2021. All Rights Reserved. An individual user may print out a PDF of a single chapter of a monograph in LSO for personal use.date: 21 September 2021

Introduction

Introduction

Theorizing the Modern Fantastic

Chapter:
(p.1) Chapter 1 Introduction
Source:
Dread Trident
Author(s):

Curtis D. Carbonell

Publisher:
Discontinued
DOI:10.3828/liverpool/9781789620573.003.0001

This chapter introduces key concepts that help theorize the modern fantastic and its relationship to tabletop role-playing games (TRPGs). In particular, it provides a foundation so that the analysis of the individual case studies is clear. It uses literary studies and modern studies to read core TRPG gametexts, such as those of Dungeons and Dragons or Warhammer 40k. It also focuses on how fantastic space emerges during gameplay. Key also is how humanism and posthumanism can be rethought through a focus on what this books considers to be ‘realized worlds’. These are spaces of enchantment that occur at the intersection of the analog and digital, two elements critical in a process of posthumanization, or a way to rethink the discourses of trans-and-posthumanism.

Keywords:   Realized worlds, Modern fantastic, Fantasy studies, Modern studies, Posthumanism, Humanism, Posthumanization, Gameplay, enchantment

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