Dread Trident has argued that theorizing the modern fantastic within the context of TRPG texts is important for understanding SF and fantasy as academic disciplines, as well as for understanding the rise of realized worlds. It has worked through case studies of representative TRPGs to provide a variety of examples of this phenomenon, utilizing core concepts such as SF as modern myth-making, the Singularity as a fantasy trope, hyper-embodied language, enchantment-as-magification, fantasy’s challenge to the mundane, gametext harmonization in imaginary worlds, the draconic-posthuman trope, the ‘spectral return’ of the gothic, cosmic horror, cosmic despair, realized-fantasy space, ironic distance, untranslatable and unimaginable representation, ‘nerdy’ categorization of the material, complexity of lore in fantasy gametexts, post-anthropocene posthumanization, etc. In the modern fantastic’s realized worlds of TRPGs we have a wealth of unexamined gametexts that function like engineering tools along with discursive literary objects. They are both. And they are designed for material, embodied gameplay. They form a megatext of shared-world-setting creation far beyond those of any one author. The fantasy they offer provides a way of managing existence within modern, technologized life....
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