The Sleeper Has Awakened: After Dune
The Sleeper Has Awakened: After Dune
This chapter explores the cultural impact of David Lynch's Dune. It considers the actual box office numbers to assess the damage of the so-called bomb. It also revisits some of the strange collection of the merchandise and examine the series of videogames which significantly contributed to the film's enduring cultural legacy, but which all too often fall under the radar of screen media scholars. The chapter reviews Dune with the benefit of hindsight and considers its legacy and meaning for contemporary audiences. It mentions Dr. Dean Brandum, a film historian and film exhibition scholar, who analyzed the conditions by which Dune failed with audiences that seemed obscure and abstract.
Keywords: David Lynch, Dune, cultural impact, videogames, cultural legacy, Dr. Dean Brandum, screen media scholars
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