The Cult Film as Affective Technology: Anime and Oshii Mamoru’s Innocence
The Cult Film as Affective Technology: Anime and Oshii Mamoru’s Innocence
This chapter examines Oshii Mamoru's animated Ghost in the Shell 2: Innocence (2004). It analyzes the connections between the ‘cult’ elements of the film and the science fiction (sf)-esque issues that Oshii explores throughout his oeuvre. It argues that for Oshii, the film is a kind of performed philosophical speculation, and many of the same elements that allow us to define his work as ‘cult’ also function to highlight and enact his theories regarding technobiopolitics — theories typically linked to sf. To define Innocence as ‘cult’ here is not a secondary designation; rather, ‘cult’ is a fundamental element in producing the meanings of this sf film.
Keywords: Oshii Mamoru, animated films, science fiction films, cult films, cult cinema, technobiopolitics, sf genre
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